3ds Max Advanced

Autodesk 3Ds Max Design Essentials Training provides a thorough grounding in 3Ds Max Design Software. On completing the 3ds max architecture course you will be able to produce basic 3D modeling, apply material, rendering the scene and creating animation.

Class numbers are small (maximum eight trainees), meaning that trainees have their sample opportunity to discuss the specific requirements and any problems that they are having discussion in 3d studio max training courses with the trainer.

Objectives

  • Navigate Autodesk 3ds Max Design user interface.
  • To be able to use basic Autodesk 3ds Max Design commands for professional 3D model, design and rendering.
  • Understand concept and technique in the 3D modeling.
  • To be able to provide complete rendering and animation

Course Duration: 21 Hours

The course is designed for the busy professional. It is short and intensive, combining lecture, demonstration and hands-on practice.

  • Working knowledge of Microsoft® Windows®
  • Newcomers to Autodesk 3ds Max and 3ds Max Design.
  • Users who have previously used a different 3D tool & are looking to migrate to Autodesk 3ds Max Design

Course Fee - Contact our respective Branch Consultants 

Including:

  • 21 Hours of Exam Preparation Training
  • Complete Set of Study Materials
  • Autodesk 3ds Max Design Essentials User Guide
  • Course completion certificate for 21 PDUs

Value Added Benefits

  • Autodesk 3ds Max Design Essentials User Guide
  • Flexible Timings/ Evening Sessions
  • Industry Experienced Experts as Faculties
Contact our respective Branch Consultants

Course Outline

Register with Confidence to Achieve Success on 1st Attempt

COURSE INTRODUCTION

  • Navigate the 3DS Max User Interface and Workspace
  • Transforming Objects Using Gizmos
  • Graphite Modeling Tools Set
  • Command Panel
  • Time Slider and Track Bar
  • File Management
  • Chapter exercise

MODULE 1 : 3DS Max Project 1

  • Setting Up a Project Workflow
  • Clock Modeling
  • Spline Modifier
  • Bringing It All Together
  • Chapter exercise

MODULE 2: Modeling in 3DS Max: Architecture Part 1

  • Units Setup
  • Importing a CAD Drawing
  • Creating the Walls
  • Creating the Doors
  • Creating the Window
  • Adding the Floor and Ceiling
  • Chapter exercise

MODULE 3: Modeling in 3DS Max: Architecture Model – Part 2

  • Modeling the Couch
  • Modeling the Lounge Chair
  • Chapter exercise

MODULE 4: Introduction to Animation

  • Animating the Ball
  • Refining the Animation
  • Chapter exercise

MODULE 5: Animation Principles

  • Anticipation and Momentum in Knife Throwing
  • Chapter exercise

MODULE 6: Character Poly Modeling – Part 1

  • Setting Up the Scene
  • Soldier Modeling
  • Chapter exercise

MODULE 7: Character Poly Modeling – Part 2

  • Completing the Main Body
  • Creating the Accessories
  • Putting On the Boot
  • Creating the Hands
  • Chapter exercise

MODULE 8: Character Poly Modeling – Part 3

  • Creating the Head
  • Merging and Attaching the Head’s Accessories
  • Chapter exercise

MODULE 9: Introduction to the Materials: Interiors and Furniture

  • The Slate Material Editor
  • Material Types
  • Mental Ray Material Types
  • Shades
  • Mapping the Couch and Chair
  • Mapping the Window and Doors
  • Chapter exercise

MODULE 10: Textures and UV Workflows: The Soldier

  • UV Unwrapping
  • Seaming the Rest of the Body
  • Applying the Color Map
  • Applying the Bump Map
  • Applying the Specular Map
  • Chapter exercise

MODULE 11: Character Studio: Rigging

  • Character Studio Workflow
  • Associating a Biped with the Soldier Model
  • Chapter exercise

MODULE 12: Character Studio: Animation

  • Animating the Soldier
  • Chapter exercise

MODULE 13: Introduction to Lighting: Interior Lighting

  • Three-Point Lighting
  • 3DS Max Lights
  • Lighting the Still Life in the Interior Space
  • Selecting a Shadow Type
  • Atmospheres and Effects
  • Light Lister
  • Chapter exercise

MODULE 14: 3DS Max Rendering

  • Rendering Setup
  • Cameras
  • Safe Frames
  • Raytraced Reflections and Refractions
  • Rendering the Interior and Furniture
  • Chapter exercise

MODULE 15: Mental Ray

  • Mental Ray Renderer
  • Final Gather with Mental Ray
  • Mental Ray Materials
  • Chapter exercise